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Depending on the situation, you can give yourself more time to smack the enemy, beef up your defenses, or both. With both draw and energy regen, Offering gives you everything you need to extend your turn. Having the extra beefiness from Feed lets you fight more aggressively and play more HP-cost cards like Offering and Hemokinesis. Ironclad likes to bash his head into things, sometimes at the cost of his own HP. If you can grab a Feed early and proc its effect consistently throughout your climb, you can easily add dozens to your max health.
MOST FUN SLAY THE SPIRE SEEDS UPGRADE
It’s not bad, but it’s certainly not much compared to all of Ironclad’s other heavy-damage cards.īut the chance to permanently upgrade your max HP? Amazing.
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Ironclad has the most self-healing out of any class, and Reaper is a prime example of why.Įspecially paired with a Thunderclap, Reaper’s sustain is invaluable during your climb through the spire. When you manage to get a clean shot in, you’ll only do 12 total damage to a 3-enemy room.īut that’s 12 damage healed, and even casual Slay the Spire players know how hard HP is to come by. Against single-target enemies or groups that like to shield, it can be hard to feel like you’re getting your energy’s worth. There certainly are times when Reaper feels bad.
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Impervious also pairs well with powers like Barricade and Corruption. None of Ironclad’s other defensive cards come even close to that efficiency. With just one Impervious, you can protect your HP from most–if not all–of a massive hit.īlocking 30 for only 2 energy is an incredible deal. So many elites and bosses have big damage turns that leave you crippled and clinging to life. Lets you get max efficiency from your block cards.It takes time and energy to get rolling, but it’s an invaluable power card if you have the tools to make it work. That said, early on it can be challenging to play and feel like a curse in your hand. In the right decks, Barricade is a game-winning card. Throw in a Body Slam or two, and you dole out tremendous damage to boot. With Impervious and Entrench, your block stacks up so much that no one can hurt you. Burn goes to discard (instead of the draw pile)Ī highly defensive Barricade build can feel like the dream run.But the powerful damage this card deals out will help you finish the fight quickly–often before you have to worry about drawing that burn. Immolate does add a burn to your discard as an added cost. The added 7 damage from its upgrade is even more impressive since that’s a bigger damage boost than most upgrades. This card can easily wipe out multi-enemy rooms, especially when paired with a Thunderclap. But upgraded, two turns of debuffs is a fantastic deal.įor only 2 energy, Immolate’s damage is insane.
MOST FUN SLAY THE SPIRE SEEDS FULL
It can be hard to take full advantage of the Vulnerable debuff when most of your energy goes into applying it. Vulnerable boosts Ironclad’s already powerful attacks, and Weak diminishes the enemy’s hits and saves you a lot of damage.īefore its upgrade, Uppercut is fairly expensive. But here are ten Ironclad cards to keep an eye out for because when they work in your deck, they could be the difference between a win and a loss.Īpplying debuffs to your enemy is always excellent. He sold his soul to a demon for power, giving him heavy-hitting attacks that cripple enemies and dole out brutal damage.Ĭards in Slay the Spire are always situational, and a fantastic card one run might be completely useless the next.
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He also has the most healing of any class, making him more forgiving of mistakes.Īccording to the lore, Ironclad is the last of his kind. Ironclad is one of the starting characters in Slay the Spire, with a well-rounded balance of attack and block cards.